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NPC Generator

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Advanced [show]


Gomory Bentham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears professional attire. He wears his black hair down. His brown unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He struck the Ruler job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Disease. Bonds: Attractive, Job, Family, Military. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Gomory Bentham, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Wymar Beitz, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Map Maker. He is muscular with a powerful set of arms. His chestnut hair, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 11 years.

Motivation: A strong sense of loyalty to Human people.

Ideals: Joker. Flaws: Racist. Bonds: Job, Rich, Military. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Wymar Beitz, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jocelyn Blythe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. He has styled his red hair well, parting it to the right. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Blythe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. Citrine (70 gp). Deep blue spinel (600 gp). Amber (100 gp). 1 Masterwork manacles. 1 Simple lock. 1 Climber’s kit.


Social Check DCs


Raymond Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his quarterstaff ready. His white hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Optimist, Impeccable. Flaws: Insomniac. Bonds: Rich. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Raymond Kenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a top hat to cover his moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Knight in town.

History: He got into the Knight business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Knight. He then took over the family business and is one of the better Knight for hire.

Motivation: Money/treasure; and to be a unemployed again

Flaws: Insomniac, Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Guy Clinton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Perception +2, Performance +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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