Anthony Rutland, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in a clean yellow cloak covering his clean studded leather. His whole body is exceptionally muscular. His tied-back hair is white. He wears crescent spectacles with a black brim.
Personality: This man loves writing and to teach people writing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Artistic, Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Smoky quartz (50 gp).
William Morton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tight fitting green shirt and pants. His skin is also unnaturally pale. His auburn hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: When he was but 8 years old his parents immigrated from the north. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Selfish, Disease. Bonds: Immigrant. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1300 sp.
Simon Brent, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Bounty Hunter. He has white hair. His eyes are brown and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has worked as a Bounty Hunter like his mother before him.
Motivation: To be a Shoemaker again; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Just what you see.
Kyle Beckwith, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white shirt with thin brown vertical stripes and green pants. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: Born to a Herbalist, his mother struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it; and he loathes his own lifestyle
Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Heward Sheldon, Male Human [Permalink]
Personal [hide]
Description: A 5'2" northern man, he very much looks the part of a Architect. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Superior lock. 1 Good lock.
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