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NPC Generator

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Advanced [show]


Kody Stratford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Baker, Kody learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Baker for hire.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Fighting, Disciplined. Bonds: Rich, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Kody Stratford, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 17 (+3)18 (+4)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. He keeps his long chestnut hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Brewer soon after.

Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Attractive, Job, Religious. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Clerebold Shelley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. Hematite (7 gp). Tiger eye turquoise (7 gp). Star rose quartz (60 gp). Fiery yellow corundum (900 gp). 1 Minor magic item.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the east, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Immigrant, Rich. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Gomory Harrington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3000 cp. Large well-done wool tapestry (100 gp). 4 Alchemist’s fire. 1 Smokesticks. 4 Antitoxin.


Social Check DCs


Cory Myerscough, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple red robe with black stripes complete with hood and is in decent physical shape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Myerscough, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his scythe ready. He has a small bristly mustache and wavy brown hair. His eyes are brown.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: Born to a Fortune-teller, his mother struggled to pay the bills. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Poor. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Gomory Davenport, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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