Lewis Garrick, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. He sports a flattop hair cut. His brown eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Disciplined, Impeccable, Athletic. Flaws: Mundane. Bonds: Attractive. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His auburn hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Born in the west to a Marshal, Aldous learned a great deal about his father's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He has dedicated himself to building a better trade route.
Motivation: Further expansion of business; and many illithids want him driven away
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Don Northcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a white poncho over his likewise colored trousers and shirt. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and hazel eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Don has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2000 cp. 3 Acid flasks.
Patrick Browning, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a yellow vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his right hand. He has a long chestnut beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west, but his parents moved at a very young age to the south. While studying, he fell in love. They married and had a son. He struck the Brewer job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: In love, Family, Job, Immigrant. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. A small bag of saffron. (20 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon.
Peter Addington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue cloak and cross-gartered grey stockings. He keeps his long red hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Peter was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: A deep hatred of giants; and doesn't want to be a spice merchant and was forced into it by his family
Bonds: Poor, Religious, Family, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
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