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NPC Generator

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Advanced [show]


Dean Hadley, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Dean Hadley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


William Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan coat over a black low-cut shirt, and a top hat upon his head. With bright brown hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Poor, Nature. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

William Graham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 4 Antitoxin.


Social Check DCs


Frederick Garfield, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his golden hair. His amber eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Frederick was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and wants to work out more often

Ideals: Philantrophist, Optimist, Athletic. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Frederick Garfield, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 8 (-1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amber (100 gp).


Social Check DCs


Thomas Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a black handlebar mustache and slicked back black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Thomas studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Thomas Lincoln, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Backpack. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Norman Rodney, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a simple brown robe with grey stripes complete with hood. His blonde hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Pacifist. Flaws: Addict, Disease, Insane. Bonds: Family. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Rodney, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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