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NPC Generator

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Patrick Spaulding, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Carpenter. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His eyes, though not visible through his cowl, are gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets; and to protect his home

Ideals: Professionalism, Justice. Bonds: Nature, Criminal record, Guardian. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Patrick Spaulding, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Kody Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His chestnut hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Adventurer. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Kody Braxton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 35000 sp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright grey suits and hats, and is pretty ugly. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: Born in the east to a Mason, Gerard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Adventurer, Job, Criminal record. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Gerard Roscoe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Alexandrite (800 gp). Blue quartz (7 gp). Chalcedony (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Sheldon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His red hair is kept up in a ponytail inside a feathered hat. His blue eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of gnolls once and for all.

History: Aldous was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Masseuse.

Motivation: Many gnolls want him driven away; and balancing his hectic life and new masseuse responsibilities is difficult

Flaws: Hedonist. Bonds: Attractive, Enemies, Job, Nature. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Aldous Sheldon, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Richard Washington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a grey cloak and cross-gartered yellow stockings, marred by chocolates. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the ruined castle and found the beat up lance and armor he uses now. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Nature. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Richard Washington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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