Guy Tickle, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His auburn hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Addict, Racist. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Jet (110 gp). 1 Minor magic item.
Miles Hadleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears very tight pants and wife beaters, though occasionally he sports a green coat. His silver hair is unkempt and raggedy. His eyes are amber and catlike.
Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with finding treasure.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up falchion and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
Patrick Darlington, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He has moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends
Ideals: Logical. Bonds: Religious, Nature, Adventurer, Criminal record. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp.
Alex Compton, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair is auburn and curly. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Alex took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Poor. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp. 3 Holy water.
Adelard Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. His moppish black hair is in a traditional bowl cut. He has gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: Born in the south to a Mayor, Adelard learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Mayor like his father before him.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. Tourmaline (90 gp). Black pearl (900 gp).
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