Lewis Cason, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.
History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Rock crystal (20 gp).
Charles Norton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly silver, has prominent grey streaks. His eyes are brown and catlike.
Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Interpreter, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He became a Painter soon after.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long blonde hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north, but his parents moved at a very young age to the west. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 26000 cp. Chrysoberyl (120 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
Theobald Dumph, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. He has done his best to style his white hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.
History: When he was but 3 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Immigrant, Debt. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Dean Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Professionalism. Flaws: Addict, Disease, Insomniac. Bonds: Religious. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Azurite (9 gp).
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