Odo Clive, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is heavily combed to the left. His hazel eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often
Ideals: Athletic, Extrovert, Gifted. Bonds: Family, Enemies. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp.
Justin Kirby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and likes to wear ponchos typically of a light grey in addition to tight pants. His right hand appears badly burned and disfigured. He wears a top hat to cover his moderate length white hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Lance Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Everburning torch. 1 Everburning torch.
Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy violet pantaloons and a yellow scarf. His long red hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He also has developed a complete distrust of the Interpreter profession.
History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and he is unsatisfied with his job
Bonds: Attractive, Has a crush, Job, Military, Family. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 sp.
Shane Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his blonde hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Shane took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted, Artistic. Flaws: Ugly, Addict, Selfish. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!