Gerard Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. He has styled his brown hair well, parting it to the left. His blue eyes peer out from beneath his deerstalker tan hat.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gerard was born with his mother's beautiful face. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in mace use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Disciplined, Fighting. Bonds: Attractive, Family, Enemies, Criminal record. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp. Aquamarine (400 gp). Malachite (12 gp).
Arnold Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries axes. His red hair is kept up in a ponytail inside a feathered hat. He has several tiny ruby earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Adventurer, Family. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Old masterpiece painting (800 gp).
Richard Appleton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his white robe and has his shortspear always slung over his shoulder, and a wedding ring on his left hand. His hair is chestnut and very short. He has a dull look in his gray eyes.
Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his father was called into army service. He was taken from his home at a very young age. Some 2 years later his spouse died after the birth of his son. Heartbroken, Richard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Secretive. Bonds: In love, Military, Slave. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gerard Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large green jacket. His tied-back hair is auburn. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his sister; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Family, Has a crush. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 3 Smokesticks. 2 Tanglefoot bags. 2 Thunderstones.
Trym Bradly, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with black slacks. His skin is fair and his fingers are delicate and long. His silver hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done he does not care how it got done.
History: He got into the Assassin business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and he wants to meet his childhood hero
Ideals: Professionalism. Bonds: Criminal record, Job, Adventurer, Family. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 3 Tanglefoot bags. 4 Antitoxin. 4 Acid flasks.
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