Chad Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His white hair is heavily combed to the right. His brown eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: He was born at the edge of vast desert. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Religious. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather.
Balimaar Thornton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He usually wears his red robe and has his morningstar always slung over his shoulder, and his gloved hand is found clutching a morningstar. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and to be a assassin again
Flaws: Antagonistic. Bonds: Job, Religious, Enemies, Rich. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Rolf Braxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His hair is chestnut and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Criminal record. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His blonde hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Masseuse, but he got bored and became a Spice Merchant. He became a Spice Merchant soon after.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1200 sp.
Gomory Harper, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a large blue jacket. His blonde hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Hunter in town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Military, Rich, Religious. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 3 Antitoxin. 3 Alchemist’s fire. 3 Tanglefoot bags.
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