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NPC Generator

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Advanced [show]


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His golden hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. Energy wise he seems alert and responsive.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Garrick, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Branson, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and many dire rats want him driven away

Flaws: Shy. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Geoffrey Atherton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His silver hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: A powerful brothel owner made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Addict, Hedonist. Bonds: Mentor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Solomon Gentry, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Compton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright red hair and a scraggly beard. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Hugh was born with his mother's beautiful face. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Philantrophist, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Hugh Compton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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