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Advanced [show]


Alexandre Hamilton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet coat over a green low-cut shirt, and a broad hat upon his head. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To pay off his debts; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Debt. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Alexandre Hamilton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Rose (40 gp). Iolite (40 gp).


Social Check DCs


Alex Weston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Guardian. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Alex Weston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 18 (+4)13 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. Sardonyx (30 gp). Amethyst (160 gp). Jade (160 gp).


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting white shirt and pants. His golden hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up sword and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Godfrey Sydney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 9 (-1)16 (+3)
Skills Athletics +3, Nature +6
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Odo was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Terse. Bonds: Rich, Adventurer, Family, Immigrant. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Odo Chatham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Climber’s kit.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His blue eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Ugly. Bonds: In love, Rich, Criminal record. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Brady, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)6 (-2) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs

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