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Advanced [show]


Rolf Willoughby, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear blue clothing when he does not wear armor. His clothes are grease stained in places. His golden hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised in a white middle class family as the only child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Poor, Immigrant, Family. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Rolf Willoughby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)6 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Adelard York, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is well dressed, but even with his fine clothing he looks run-down. His auburn hair is thinning but still full. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Glassblower job and began his own company from there.

Motivation: To settle down with his crush; and he has a crush on the local architect

Ideals: Logical. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard York, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting violet shirt and pants. He sports a flattop hair cut. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the north, but his parents moved at a very young age to the east. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Emotional. Bonds: In love, Immigrant, Nature. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Kelsey, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Black opal (700 gp). Peridot (50 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is dressed in a clean black cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in white turtlenecks beneath a brown coat with violet slacks. With a patchy brown beard and wild brown hair. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He has a small toy that he constantly fidgets with.

History: Norman was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Addict. Bonds: Job, Family, Nature. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Marleigh, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs

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