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Advanced [show]


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his red hair up. His eyes are a pleasant brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adelard Coombs, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Robert Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: Robert was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting, Athletic, Pacifist. Bonds: Attractive, Criminal record. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Walcott, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 14000 cp.


Social Check DCs


Hubert Home, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in black turtlenecks beneath a tan coat with white slacks. His red hair is kept up in a ponytail inside a deerstalker hat. His amber eyes dart from person to person.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Impeccable, Gifted. Flaws: Fearful. Bonds: Criminal record. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Hubert Home, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered pickaxe and tarnished crossbow as well. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Passionate. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Drogo Garrick, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a grey suit, blue shirt, and tan tie. His whole body is exceptionally muscular. His red hair is cut short. His ears are large.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Arnold was born on a far southern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Arnold Tinley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)18 (+4) 11 (+0)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs

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