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Advanced [show]


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Guy Kenley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 18 (+4)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Trym Stratford, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Trym Stratford, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Violet garnet (1200 gp). 2 Tanglefoot bags. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Bertram Snape, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple brown robe with red stripes complete with hood. His hair is auburn and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Detective, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and retire the richest man in the east

Ideals: Passionate, Entrepeneur. Bonds: Nature, Job, In love. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Bertram Snape, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Blue quartz (14 gp).


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his longbow. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Healer. He has drifted from career to career and currently works as a Healer.

Motivation: Expand his business; and his religion dominates his actions

Flaws: Insane. Bonds: Job, Religious, Rich. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Richard Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)13 (+1) 6 (-2)18 (+4)
Skills Acrobatics +1, History +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 6000 cp. White pearl (130 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Lewis Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Joker, Fighting. Flaws: Fearful. Bonds: Immigrant. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Lewis Charlton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 18 (+4)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Smoky quartz (70 gp). Jet (110 gp). Hematite (8 gp). Rock crystal (70 gp).


Social Check DCs

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