Aldous Wade, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a brown and blue robe with the hood down. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Star rose quartz (70 gp). Chalcedony (70 gp). 1 Half-Plate.
Simon Brady, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Bonds: Rich, Job, Family, Attractive, Adventurer. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp. Freshwater pearl (6 gp).
Gilbert Acton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Religious. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.
Miles Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His chestnut hair has been sun bleached extensively. He has a dull look in his amber eyes.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has drifted from career to career and currently works as a Barkeep.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Slave, Nature. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 cp.
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Addict, Racist, Selfish, Disease. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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