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Advanced [show]


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His long auburn hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Drogo Allerton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (100 gp). Black velvet mask with numerous citrines (40 gp).


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has moderate length brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Slave, Adventurer. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Odo Adley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Crowbar. 1 Hourglass. 1 Crowbar.


Social Check DCs


Shane Adley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing a long, brown, dusty cloak. His hair is chestnut and very short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Shane Adley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Black pearl (500 gp). Violet garnet (500 gp). Alexandrite (500 gp). 2 Antitoxin. 1 Thunderstones.


Social Check DCs


Miles Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He has a large black mantle and cape that has been intricately interwoven into his grey robe. His chestnut hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Miles Hallewell, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alex Kent, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Shepherd. He has styled his silver hair well, parting it to the right. This amber eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and wants his loneliness to end

Bonds: Enemies, Criminal record, Rich, Adventurer, Has a crush. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Kent, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)4 (-3) 8 (-1)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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