Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Flaws: Shy, Fearful. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Alex Barton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear green tank tops with brown pants. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Racist. Bonds: Criminal record, Immigrant. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. 4 Thunderstones.
Everard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. His hair is auburn, silky, and of moderate length. His green eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to be a navigator again
Ideals: Optimist. Bonds: Attractive, Job, Nature, Poor. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp.
Solomon Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He wears his hair in dreadlocks. His eyes are amber.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: To end his boredom.
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Reynard Windsor, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. He wears his chestnut hair up in a very large beehive style do. His blue eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs
Flaws: Shy. Bonds: Religious, Nature, Adventurer, In love. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Moss agate (13 gp). Rhodochrosite (13 gp). 1 Half-Plate. 1 Breastplate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
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