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NPC Generator

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Advanced [show]


Dustin Lincoln, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Sensitive, Selfish. Bonds: Attractive, Slave. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Lincoln, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)5 (-3) 7 (-2)12 (+1)
Skills Religion -1, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp.


Social Check DCs


Randal Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He has a dull look in his hazel eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and many gnolls want him driven away

Ideals: Entrepeneur, Justice. Bonds: Immigrant, Enemies, Criminal record. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Randal Jacobs, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Wymar Langdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and prefers to wear flannel. His right hand appears badly burned and disfigured. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Langdon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Bernard Yorke, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white cloak and cross-gartered black stockings. He wears a colorful flower in his chestnut hair. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Weaver business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying brother.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Attractive, Family, Adventurer, Job. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Bernard Yorke, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)16 (+3) 6 (-2)14 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant violet.

Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Bonds: Has a crush, Adventurer, Religious. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Gerard Van Es, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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