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NPC Generator

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Advanced [show]


Ralf Langston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and carries greatswords. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Ralf studied abroad. A freak accident while working with his Mercenary mother left him crippled. He has achieved small success as a Barber.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Ralf Langston, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Black pearl (400 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He wears a broad hat to cover his moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Weld, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Obsidian (6 gp).


Social Check DCs


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Gentry, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Disguise kit.


Social Check DCs


Rolf Thornton, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Assassin, Rolf learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Adventurer. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Thornton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Kyle Norton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports white clothing, slightly heavier than average wear. His black hair is braided into rings. His eyes are brown and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Immigrant, Family, Criminal record, Military. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Kyle Norton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Chalcedony (30 gp). Red garnet (150 gp). Red garnet (150 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs

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