Kyle Graham, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with tan and violet striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His chestnut hair has been sun bleached extensively. His eyes are likewise blue.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast plains. He worked as a nervous Adventurer and found it very stressful. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and he is unsatisfied with his job
Flaws: Insane. Bonds: In love, Nature, Job, Family. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
Possessions: 400 gp. Solid gold idol (800 gp).
Trey Marlowe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple brown robe with black stripes complete with hood, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. Trey was born on a far western plains where he grew up under the tutelage of his mother, an expert Hunter. He left for the west, certain he would find work there.
Motivation: To find somewhere to settle down; and to prove his worth to the world
Flaws: Hedonist, Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (13 gp).
Randal Morton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and is generally shirtless and showing off his tattooed chest. His moppish black hair is in a traditional bowl cut. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Opinionated. Bonds: Nature, Poor, Adventurer, Family. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Heward Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His golden hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: He got into the Blacksmith business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Further expansion of business; and expand his business
Flaws: Depressed. Bonds: Adventurer, Job, Rich. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Guy Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, brown, dusty cloak. He wears a colorful flower in his silver hair. His blue eyes dart from person to person.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. Coral (110 gp). Lapis lazuli (10 gp). Malachite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
