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NPC Generator

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Advanced [show]


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His moppish silver hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. A gifted student he started as a Blacksmith, but he got bored and became a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Extrovert, Professionalism. Flaws: Racist. Bonds: Poor, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Hunter Badger, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 10 (+0)5 (-3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Diggory Kirby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears blue cloth garments or leather armor. His hair is brown and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Apothecary mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Professionalism. Flaws: Addict, Shy, Disease. Bonds: Poor. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Kirby, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)18 (+4) 14 (+2)10 (+0)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. A roughly beaten golden orb (100 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his axe. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Stylist, his father struggled to pay the bills. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is a bit of a kleptomaniac

Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Gerald Alton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Gerard Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white shirt with thin brown vertical stripes and blue pants. He wears his brown hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Many giants want him driven away; and to be a apothecary again

Ideals: Gifted. Bonds: Criminal record, Family, Job, Enemies. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Gerard Radcliffe, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Peridot (20 gp).


Social Check DCs


Roger Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Addict, Selfish. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Roger Darlington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate. 1 Buckler.


Social Check DCs

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