Dean Staurheim, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his hammer ready. He wears his golden hair down. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Actor, who enjoyed hunting, Dean was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the old dungeon and found the beat up hammer and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Old masterpiece painting (1000 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).
Anthony Marley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a worn and beaten armor. He has a hunchback. His golden hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Flaws: Ugly, Insane, Fearful. Bonds: Job, Mentor. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Bertram Yeardley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He wears a deerstalker hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Magnifying glass. 1 Hourglass. 1 Disguise kit.
Dustin Easton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has moderate length blonde hair. His amber eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he's attracted to the pc
Bonds: Attractive, Poor, Immigrant, Nature, Has a crush, Adventurer. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Tim Astley, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light white in addition to tight pants. He is muscular with a powerful set of arms. His black hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tim was born with his father's beautiful face. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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