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Advanced [show]


Thomas Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish silver hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He is greedy; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Depressed. Bonds: Rich, Job, Religious, Military. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Thomas Livingstone, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his monstrous two handed axe. He has a moderate pudge and is not very fit. He has blonde hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Poor. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Gerald Cooper, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against brigands.

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Enemies, In love. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Bertram Morley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey pants and tee shirts. He wears a colorful flower in his golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Odo's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Aquamarine (700 gp). Carnelian (50 gp). Golden pearl (60 gp).


Social Check DCs


Charles Bradly, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: Rich. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Charles Bradly, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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