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NPC Generator

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Advanced [show]


Wymar Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and chestnut. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Flaws: Depressed. Bonds: Poor, Job, Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Wymar Wordsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. White pearl (50 gp). Amethyst (50 gp). Peridot (70 gp).


Social Check DCs


Roland Law, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is chestnut and curly. His blue eyes peer out from beneath his small green hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life.

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Roland Law, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Conrad Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. His tied-back hair is black. His violet eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Racist, Shy. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Weld, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Trey Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and expand his business

Flaws: Antagonistic, Ugly. Bonds: Job, Mentor, Has a crush. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Trey Atherton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Jeweler again; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Rich, Military. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Godfrey Springfield, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 8 (-1)16 (+3)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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