Trym Ridley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his feathered pastel hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Map Maker like his mother before him.
Motivation: He's looking for his big break; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Bertram Cason, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket, and carries swords. He has a brown handlebar mustache and slicked back brown hair. His fierce hazel eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Seamstress, who enjoyed hunting, Bertram was taken on many hunting expeditions. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Professionalism. Bonds: Military, Nature, Criminal record, Adventurer. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 10000 cp.
Theobald Westbrook, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky black painted plate armor. His brown hair has been sun bleached extensively. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: A powerful brothel owner made him what he is. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Disciplined, Artistic. Bonds: Family, Mentor. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Everburning torch. 1 Smokesticks. 3 Antitoxin.
Theobald Atherton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with white pants. He is portly but not overly obese. His red hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Theobald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theobald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theobald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Terse, Disease. Bonds: Adventurer, Job. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 700 sp.
Guy Barney, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Immigrant, Poor. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
