Ralf Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Tailor job and began his own company from there.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Military. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp. Moonstone (20 gp). Chalcedony (20 gp). Black pearl (900 gp).
Cory Deighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black costume with the symbols of luck on his torso. He wears a feathered hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has moderate length black hair. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up pickaxe and armor he uses now. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Nature, Family. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his violet eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Guard.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Military, Job, Enemies. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Rose (50 gp). Jasper (50 gp). Onyx (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Peter Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, brown shirt, and green tie. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His broad hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Pacifist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1600 sp. Star rose quartz (60 gp). Banded agate (11 gp). Black pearl (300 gp).
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