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Advanced [show]


Robert Fawcett, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear tan pants and tee shirts. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Mayor. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Robert took refuge in the large cave and found the beat up scimitar and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wishes to resurrect an old love

Flaws: Ugly. Bonds: Job, Family, Nature, In love. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Robert Fawcett, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)10 (+0) 17 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a simple grey robe with white stripes complete with hood, marred by sweets. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Charles hails from a village terrorized by drow. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Charles Springfield, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad Norton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in yellow turtlenecks beneath a brown coat with black slacks. His hair is long and white with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. He has hazel eyes and a yellow hat with a brown feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: Chad was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and a deep hatred of giants

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Chad Norton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Chalcedony (40 gp). Tourmaline (150 gp). Jet (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and he seems to be bored by most things

Ideals: Philantrophist, Extrovert. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Bertram Kinsley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)6 (-2) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Brown-green garnet (60 gp). Brown-green garnet (60 gp).


Social Check DCs


Richard Barton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His silver hair has been sun bleached extensively. His eyes are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: Richard was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Ugly, Shy, Insane. Bonds: Poor, Religious. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Richard Barton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)5 (-3) 16 (+3)11 (+0)
Skills Nature -1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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