Dean Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His hair is golden and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: Dean was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and to reunite with his absent father
Ideals: Impeccable, Persistence. Bonds: Adventurer, Criminal record, Family. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Sard (60 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). 1 Good lock.
Clerebold Addington, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Addict, Impulsive, Disease. Bonds: Poor, Attractive. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Uncommon Weapon.
Wymar Clive, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is still thick. His skin is flawless and his violet eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate.
Gerald Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of halberds on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.
History: Gerald was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Poor. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Onyx (30 gp).
Charles Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 40 pp. 1 Thunderstones. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
