Everard Marley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and sports green clothing, slightly heavier than average wear. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Weaver business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Weaver for hire.
Motivation: He feels kind of lost in life.
Flaws: Sensitive, Depressed. Bonds: Military, Job, Attractive. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Bertram Heiser, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man dresses like a well dressed Merchant does. His hair is cut close to his head. His fierce amber eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has worked as a Merchant like his father before him.
Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg
Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Job, Military. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gunter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries a battered scythe and tarnished bow as well. He has done his best to style his auburn hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Rich. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Peridot (70 gp). 1 Half-Plate.
Peter Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast mountains. Like his father and his brother before him, after school he went straight into learning to become a Courier. He has drifted from career to career and currently works as a Courier.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Star rose quartz (20 gp). Jade (80 gp).
Hugh Denholm, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has moderate length silver hair. He has several tiny jet earrings on each ear.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his mother was called into army service. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Now he works as a poetry tutor during his time off.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Artistic, Logical. Bonds: Attractive, Rich, Military. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
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