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Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Sailor does. His brown hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Sailor soon after.

Motivation: To prove his worth to the world; and expand his business

Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Job, Poor. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Trym Compton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)6 (-2) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Hastings, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Artistic, Gifted, Fighting. Flaws: Secretive. Bonds: Attractive. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Theobald Hastings, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20 pp. 1 Average lock.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish black hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Heward Mitchell, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Simon Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a mace on his belt. His chestnut hair is cut short. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants a kiss

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Simon Eastoft, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 sp. Chalcedony (20 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Gerald Ridley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan armored body suit, with a simple pastel line shooting up and back down. His hair is cut close to his head. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Bonds: Job, Rich. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Ridley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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