Conrad Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man dresses in black turtlenecks beneath a green coat with blue slacks, and sports empty pouches on his belt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: Born in the south to a Fletcher, Conrad learned a great deal about his mother's area of expertise. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Conrad's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Job, Slave. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear white clothing when he does not wear armor, marred by chocolates. With bright white hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: Godfrey was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 cp.
Odo Lancaster, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a spear. He wears his blonde hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 8 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3100 sp.
Trey Lindsey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes are passionate and lively.
Personality: He can speak with the recently deceased. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Assassin, Trey learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Gifted. Bonds: Family, Job, Poor. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kyle Windsor, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a yellow suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the large cave and found the beat up spear and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Persistence. Bonds: Religious, Nature, Family. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Golden yellow topaz (700 gp).
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