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NPC Generator

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Advanced [show]


Jocelyn Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut short with large spiked bangs in the front. This blue eyed easterner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Junk Dealer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Entrepeneur, Justice. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Jocelyn Alby, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Henry Hampton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His tied-back hair is golden. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.

History: Henry hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered south to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Disease, PTSD. Bonds: Rich, Enemies. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Hampton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills History +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Gomory Rowley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is smooth and relatively long. His thin eyebrows rest above his beady amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Rowley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kyle Stansfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a pickaxe. His silver hair is styled in orderly dreadlocks. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the large cave and found the beat up pickaxe and armor he uses now. He now spends his time doing works of charity.

Motivation: To clean up the streets.

Ideals: Philantrophist. Bonds: Rich, Guardian, Military, Nature. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Kyle Stansfield, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Stanton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He has a small bristly mustache and wavy white hair. He has several tiny topaz earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Diggory Stanton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp. 3 Holy water.


Social Check DCs

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