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Advanced [show]


Everard Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly warhammers and greatswords. His blonde hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Shy. Bonds: Criminal record, In love, Nature. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Everard Kendall, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)9 (-1) 12 (+1)17 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Trym Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Nature, Military. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Atherton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp. Aquamarine (300 gp). Violet garnet (300 gp).


Social Check DCs


Peter Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red coat over a tan low-cut shirt, and a top hat upon his head, and is pretty ugly. With a patchy black beard and wild black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love.

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, In love. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Marley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)5 (-3) 9 (-1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Blakeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Logical, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Simon Blakeley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He has auburn hair. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly, Sensitive. Bonds: Rich, In love. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Arnold Blyth, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 100 gp. Hematite (7 gp). Lapis lazuli (7 gp). Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs

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