Arnold Churchill, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a violet coat over a blue low-cut shirt, and a broad hat upon his head. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: Marry his sister to traveling adventurers; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Citrine (40 gp). Violet garnet (600 gp).
Clerebold Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. His violet unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 500 gp.
Percival Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His white hair is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: Percival was raised in a hard working conservative environment. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: Further expansion of business; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Family. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Henry Read, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and brown tie. He wears his black hair up. This blue eyed northerner is not easily forgotten.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: His religion dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Racist. Bonds: Family, Mentor, Religious. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Drogo Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He has a small bristly mustache and wavy auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Fearful. Bonds: Immigrant, Attractive. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
