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NPC Generator

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Advanced [show]


Frederick Asheton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his greataxe ready. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted, Joker. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Frederick Asheton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair has been sun bleached extensively. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Addict, PTSD. Bonds: Poor. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Guy Norton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Gunter Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy blue pantaloons and a yellow scarf. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Terse, Ugly. Bonds: Adventurer, Criminal record. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Gunter Breeden, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Shane Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear red clothing when he does not wear armor. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Insomniac, Mundane. Bonds: Attractive, Immigrant, Slave. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Shane Walcott, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 5 (-3)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Ralf Norton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his warhammer. His silver hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Depressed. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Norton, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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