Norman Stanley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. He has moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Debt. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Healer’s kit. 1 Masterwork Artisan’s tools.
Wymar Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports grey clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Marshal, his mother struggled to pay the bills. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Mentor, Poor. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Gomory Carlyle, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a brown scarf. He has styled his black hair well, parting it to the left. His hazel eyes peer out from beneath his wide-brimmed tan hat.
Personality: He dislikes all the random violence that takes place in the south. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Flaws: Mundane. Bonds: Has a crush, Criminal record, Family. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Clerebold Marlee, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his greataxe. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Guardian, Family. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Kody Reid, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear grey clothing when he does not wear armor. His long brown hair reaches down to his waist. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. Deep blue spinel (900 gp).
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