Thomas Cornish, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Fighting, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 90 pp.
Arnold Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears a Stetson hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.
Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his mother was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Artistic, Philantrophist, Gifted. Bonds: Military. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 900 sp.
Chad Clare, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he prefers to wear brown clothing when he does not wear armor. His hair is brown and curly. His fierce violet eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: Chad was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Wants to open a new tavern.
Ideals: Joker. Bonds: Military, Job, Adventurer. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Arnold Mitchell, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in white turtlenecks beneath a brown coat with red slacks. He has a silver handlebar mustache and slicked back silver hair. His thin eyebrows rest above his beady green eyes.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a criminal king-pin and mafia family Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and nothing but the best is good enough for him
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
William Blakely, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is lengthy and is close to two feet long. He has blue eyes and a grey hat with a pastel feather.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.
History: William was raised in a hard working conservative environment. He worked as a nervous Servant and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new servant responsibilities is difficult
Flaws: Antagonistic, Shy, Insane. Bonds: Job, Family. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!