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Charles Westbrook, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears brown leather gloves, a brown jacket, and tight pants. He is tall, broad shouldered and powerfully built. He wears his silver hair up. His eyes are a pleasant amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Charles Westbrook, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Barlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a black and yellow robe with the hood down. His chestnut hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Logical. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Barlow, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Nature +5, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp. 3 Holy water. 2 Thunderstones.


Social Check DCs


Guy Hale, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, pastel, dusty cloak. He wears his brown hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: He is a Chromatic Dragon in disguise. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Guy Hale, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)13 (+1) 7 (-2)16 (+3)
Skills Religion +3, Stealth +5
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his quarterstaff. His long blonde hair reaches down to his waist. His gray eyes peer out from beneath his Stetson blue hat.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Fighting. Bonds: Religious, Mentor. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Frederick Tindall, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Golden pearl (140 gp).


Social Check DCs


Lance Blakeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports yellow clothing, slightly heavier than average wear. His red hair is lengthy. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Terse, Depressed. Bonds: Military, Adventurer. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Lance Blakeley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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