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NPC Generator

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Advanced [show]


Guy Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Junk Dealer. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. He has violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Snape, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gerard Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Merchant, who enjoyed hunting, Gerard was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable, Artistic. Bonds: Nature, Family. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Gerard Blyth, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Hematite (9 gp). Rhodochrosite (9 gp). 1 Minor magic item.


Social Check DCs


Patrick Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out south to avoid the crime he committed. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Sydney, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 6 (-2)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Artistic, Logical. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Servant

Voice: French accent

Attributes [hide]

Wymar Morton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a moderate pudge and is not very fit. His long brown hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: When he was but 7 years old his parents immigrated from the east. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Robert's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he's attracted to the pc

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Has a crush, Religious. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Robert Barton, Male Human Fighter 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Obsidian (13 gp). Chalcedony (20 gp). Violet garnet (600 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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