Theobald Gresham, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is dressed in earthy colors with a yellow and black handkerchief worn on his left side. He keeps his long black hair kept up in a rat tail. His eyes are green and catlike.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs
Ideals: Joker. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Dustin Tenley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a black and white robe with the hood down. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. He has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Flaws: PTSD. Bonds: Religious, Job, Military, Enemies. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 41000 sp. Silver pearl (90 gp). Golden yellow topaz (800 gp). Moonstone (50 gp).
Jocelyn Abram, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, yellow cloak. His whole body is exceptionally muscular. His long auburn hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.
Personality: Jocelyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.
Motivation: A deep hatred of brigands; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Hedonist, PTSD. Bonds: Immigrant, Enemies. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 800 sp.
Norman Blackwood, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white armored body suit, with a simple tan line shooting up and back down. He has a long white beard with little hanging trinkets. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Ugly, Disease, Impulsive, Mundane. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Adam Brixton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears baggy black pantaloons and a red scarf. His silver hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Justice. Flaws: Disease. Bonds: Mentor, Adventurer, Criminal record. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!