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Advanced [show]


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a illithids raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Poor, Job, Enemies. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Everard Copeland, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a green poncho over his likewise colored trousers and shirt, and is pretty ugly. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Guardian, Military. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Diggory Copeland, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Red garnet (140 gp). Lapis lazuli (4 gp).


Social Check DCs


Simon Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear tan pants and tee shirts. He has a penchant for wearing a ring with an oversized ruby on his right hand. His tied-back hair is red. His eyes are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.

History: He got into the Miner business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new miner responsibilities is difficult

Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Simon Sheldon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. Coral (70 gp).


Social Check DCs


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear black clothing when he does not wear armor. He has a small bristly mustache and wavy chestnut hair. This hazel eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Blacksmith business at a young age. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Ernest Allerton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His chestnut hair is braided into rings. His brown unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shane was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Military. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Shane Clapham, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Peridot (30 gp). Alexandrite (300 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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