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NPC Generator

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Advanced [show]


Henry Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple grey line shooting up and back down. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Henry Compton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. He has white hair. He wears large thick round spectacles.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerald was born with his mother's beautiful face. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture; and he is compelled to act according to his religious beliefs

Flaws: Disease, Addict. Bonds: Attractive, Religious, Criminal record. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Walcott, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)18 (+4) 17 (+3)10 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Chrysoberyl (50 gp). Moss agate (8 gp). Deep green spinel (50 gp).


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple green robe with grey stripes complete with hood. His Stetson hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Flaws: Ugly, Disease, Antagonistic, Selfish. Bonds: Family. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Gerald Easton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Ralf Everly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his poetry dream.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Persistence, Entrepeneur. Flaws: Ugly, Insane. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Everly, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 9 (-1)6 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Deep green spinel (150 gp). Sardonyx (60 gp).


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a black suit, grey shirt, and blue tie. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He takes great joy in being the best Bricklayer in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Disease, Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Theodoric York, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Religion +6, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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