Theodoric Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He has styled his red hair well, parting it to the left. He has gleaming, smiling gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the large cave and found the beat up morningstar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Sardonyx (20 gp). Golden pearl (50 gp). Moss agate (8 gp). Moonstone (20 gp). 1 Minor magic item.
Adam Copeland, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket, and he perpetually has his glaive ready. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Adam was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Extrovert, Optimist. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fancy yellow suit. His long auburn hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A need for knowledge about a nearby landmark; and many gnolls want him driven away
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies, Adventurer. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Dustin Spalding, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His amber eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Actor and found it very stressful. He struck the Actor job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home
Ideals: Logical. Bonds: Guardian, Family, Job, Slave. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Sapphire pendant on gold chain (900 gp). Brass mug with jade inlays (500 gp).
Dean Kendall, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy auburn beard and wild auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!