Alexandre Spalding, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. He has styled his chestnut hair well, parting it to the left. He has gray eyes and a grey hat with a blue feather.
Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and many orcs want him driven away
Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Enemies. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 60 pp. Eye agate (4 gp).
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His auburn hair is heavily combed to the left. He has green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Malachite (6 gp). Citrine (60 gp). Iolite (60 gp).
Gerard Everleigh, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Gardener. He wears his hair in dreadlocks. He has violet eyes.
Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments
History: Gerard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to be a assassin again
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. Solid gold idol (400 gp). Black velvet mask with numerous citrines (100 gp).
Tim Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has no hair. He has several tiny aquamarine earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Emotional, Insane. Bonds: Rich, Immigrant. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 4 Smokesticks.
Gunter Dumph, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up. He has gleaming, smiling amber eyes.
Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has never given up on his poetry dream.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Artistic. Bonds: Poor, Family, Immigrant, Criminal record. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. An abacus with copper, silver and gold markers (110 gp).
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