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NPC Generator

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Advanced [show]


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Layabout in town.

History: Gifted from a young age, Chad studied abroad. He worked as a nervous Layabout and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Religious, Job. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Chad Gentry, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Tanglefoot bags.


Social Check DCs


Tim Everly, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair, when down, is lengthy. This hazel eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Tim Everly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Peter Perry, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely pastel suit with brown socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His silver hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Gifted. Flaws: Hedonist, Secretive. Bonds: Rich, Criminal record. Occupation: Engraver

Voice: German accent

Attributes [hide]

Peter Perry, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Heward Clare, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a worn and beaten armor. His chestnut hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Heward Clare, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear yellow tank tops with black pants, and sports empty pouches on his belt. His golden hair is matted, messy, and big. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Secretive, Impulsive. Bonds: Rich, Nature. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Wymar Graeme, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 6 (-2)18 (+4) 14 (+2)18 (+4)
Skills Persuasion +6, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Terran, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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