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Kyle Norton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports white clothing, slightly heavier than average wear. His black hair is braided into rings. His eyes are brown and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Immigrant, Family, Criminal record, Military. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Kyle Norton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Chalcedony (30 gp). Red garnet (150 gp). Red garnet (150 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are a pleasant blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has worked as a Sculptor like his mother before him.

Motivation: He feels threatened by others; and expand his business

Ideals: Philantrophist, Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Robert Heiser, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Richie, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bookbinder does. He keeps his long blonde hair kept up in a rat tail. His hazel eyes peer out from beneath his small red hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.

Flaws: Shy, PTSD. Bonds: Job, Criminal record, Poor. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Ernest Richie, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 8 (-1)18 (+4)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. Red garnet (160 gp). Brown-green garnet (160 gp). Chrysoprase (60 gp). 1 Masterwork manacles. 1 Good lock. 1 Silk rope.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a yellow suit, brown shirt, and green tie. His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Layabout, who enjoyed hunting, Peter was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Peter Adley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Moss agate (13 gp). Eye agate (13 gp). Moss agate (13 gp).


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his auburn hair well, parting it to the right. His violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Theobald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Branson, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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