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NPC Generator

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Advanced [show]


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is well dressed, but even with his fine clothing he looks run-down. His hair is red, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Odo Mori, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Jocelyn Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries nunchakus. He has moderate length silver hair. His violet eyes peer out from beneath his feathered grey hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Born in the south to a Miller, Jocelyn learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Criminal record. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Jocelyn Paxton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Clerebold was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Clerebold Clinton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. After coming to the age of reason, Balimaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Eastaughffe, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (130 gp). White pearl (130 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a hunchback. His hair is cut close to his head. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to unite with his brother

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Windsor, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +0, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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