Gunter Huxley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, his parents were killed by a dire rats raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Enemies. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 8000 cp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Hubert Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family Hubert was born on a far southern forest where he grew up under the tutelage of his father, an expert Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Entrepeneur. Bonds: Job, Religious, Criminal record, Immigrant. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Lapis lazuli (6 gp). Sardonyx (30 gp). 1 Half-Plate.
Randal Asheton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue trousers with tan and white striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Randal was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Flaws: Addict, Ugly, Forgetful. Bonds: Family, Job. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
Hunter Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. His white hair is braided into rings. He has several tiny ruby earrings on each ear.
Personality: Eccentric and domineering, Hunter will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Optimist. Bonds: Rich, In love, Family. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
John Haley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. He is physically well-built. His brown hair and beard is wavy and long. He has gleaming, smiling amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: John was raised in a hard working conservative environment. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Joker. Bonds: Has a crush, Job, Military, Enemies. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork manacles. 1 Magnifying glass.
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